Sadly, many don't even have great codec systems.
Much to the chagrin of the plot-oriented gamer, however, not every game in the Metal Gear series has an amazing codec team. Related: All Death Stranding Metal Gear Solid Easter Eggs Explained
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In totality, the codec system was a brilliant way for the developers to inject humanity in a series that, despite being full of characters, frequently has extended periods where the player is isolated and surrounded by silence. Other times, there are required codec sequences which drive the plot forward through lengthy, dramatic dialogues. These interactions range from humorous to deeply philosophical, as the characters reveal everything from their personal interests to their backstories. In most Metal Gear games, players can ring up various characters on the codec at any time. Depending on the situation the player is in, members of their codec team will offer advice or provide commentary. Since then, the codec interactions between characters have been integral to both the series' gameplay and story. In fact, the first interaction the player has with any character is when Big Boss dials Solid Snake up on the transceiver to brief him on his mission to infiltrate Outer Heaven. Metal Gear's codec has been around since the series' origins way back in 1987 on the MSX. Unfortunately, not all of the Metal Gear codec support teams are created equal. Plenty of the most compelling interactions with these characters are in the series' radio/codec sequences. From Revolver Ocelot to Otacon, there's no shortage of interesting, unique personalities to assist the player on their mission.
The Metal Gear series has created some of gaming's most iconic side characters.